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This struggles on my PC (i7 24GB memory, used to be a reasonable graphics card) so much its unplayable - any options to reduce things to speed up?

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About the framerate there are currently only two things that can be done. Firstly, choosing Seaside Collect Game from competition section gives better performance because there are less atmospheric FX in that scenario. And secondly, pressing F11 while playing will exit fullscreen, you can then resize the simulator window to make it smaller which will increase the fps. The simulation currently needs to have at least 40 fps for physics to work correctly. 

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That said, on nVidia GTX 1070 it runs at around 100 fps. CPU and memory are not that much important. Mostly the graphics memory. But that will also improve in the next month or two.

Cheers, yes I also noted things weren't responding as I expected! Will have to check on video memory but will try other tips. Would be good if could include in information on game when have a moment :-)

Just checked, older than I remember! 1GB GT610

Yes, that might be a bit under-powered. But already the next update will have some optimizations to allow for lower specs. Probably in the next couple of days or even tomorrow.

Screen update now seems good on this if set to 50fps.  However on mouse I still feel very difficult to control and I think I just figured out why. 

"Inverted" controls [when on mouse] I think should be default, that's fine as preference though but other pilots will feel the same I'm sure.

However the sensitivity of the mouse is really, really, low.  I need to have to look at the indicator and repeatedly pick up and replace mouse to move full weight shift / speed back and forth.  This is very unnatural and I would say unusable.  If you just crank up the mouse sensitivity such that full weight shift side to side is equivalent to the mouse input you would use to move your mouse across the screen on Windows then that would sort it I think.  Maybe x5 increase in sensitivity as a guess. You can then keep your hand on the mouse, on the desk, within a few inches for full control and you know where neutral is instinctively.  Could you add a setting for this please?

Certainly. Controls (including sensitivity) configuration UI is already in the pipeline, I'll just move it up on the list a bit.

I adjusted everything to work best on my test machines (1 win, 2 linux, and several friends) but it is definitely sensitive to mouse DPI which is of course a problem.

Thanks for reporting it.

As for the controls, a tutorial is planned for the future but there isn't one yet. In short, hang glider is controlled by weight shift. It's similar to rocking a boat. If you shift your weight to one side the glider leans to that side and starts turning. Leaning forward makes it dive and gain speed, and backwards makes it climb and loose speed like going up hill. Keep the speed above 40kph and enjoy! :) 

Yes, familiar from flying hang gliders in real world. My instinct was to use mouse as per this and Hangsim, ie move the mouse as I would the basebar. I think that is how intended here as well, once get frame rate up! 

BTW any possibility of a more pilots eyes view option ? Could just be a selectable position closer in and below the hang point. 

All looks great, wish you success in your dev! 

Numbers 1 through 6 change different camera views. 1 is first person in which case controls are inverted and mouse moves the speedbar. Controls can be inverted with CTRL+I though. And holding TAB key while in game displays all key bindings. 

Perfect, cheers!

A substantial performance upgrade is included in the latest release. Hope it fixes the issue. Cheers!

Nice, thank you! Hopefully will get an opportunity this weekend to try out.