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Aileron

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A member registered Nov 08, 2018 · View creator page →

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I wanted to make a troubleshooting doc but haven't had the time. The sim works only with vulkan, no opengl, so usually on Linux it runs fine if you can get sensible output from 'vulkaninfo' command. Unfortunately all my test machines are also development machines and I guess Unreal Engine installation gets all the drivers it needs to run so I'm not experiencing those issues. Hope you can get it to work, good luck! :) 

Just noticed this message. I'm glad you contacted me regardless. Thank you, working on the controls update...

Hi fredsch, I'm not sure I know the right answer. On desktop and laptop I test on I have Ubuntu with NVIDIA drivers (I just use the latest) and everything needed for getting clean report from 'vulkaninfo' console command.
I just asked a friend about running on Mint and he asked which graphics card you have in your machine? If you want I can forward your computer specs to him and he'll figure out what you can do to make it work.

Certainly. Controls (including sensitivity) configuration UI is already in the pipeline, I'll just move it up on the list a bit.

I adjusted everything to work best on my test machines (1 win, 2 linux, and several friends) but it is definitely sensitive to mouse DPI which is of course a problem.

Thanks for reporting it.

A substantial performance upgrade is included in the latest release. Hope it fixes the issue. Cheers!

Yes, that might be a bit under-powered. But already the next update will have some optimizations to allow for lower specs. Probably in the next couple of days or even tomorrow.

Numbers 1 through 6 change different camera views. 1 is first person in which case controls are inverted and mouse moves the speedbar. Controls can be inverted with CTRL+I though. And holding TAB key while in game displays all key bindings. 

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That said, on nVidia GTX 1070 it runs at around 100 fps. CPU and memory are not that much important. Mostly the graphics memory. But that will also improve in the next month or two.

As for the controls, a tutorial is planned for the future but there isn't one yet. In short, hang glider is controlled by weight shift. It's similar to rocking a boat. If you shift your weight to one side the glider leans to that side and starts turning. Leaning forward makes it dive and gain speed, and backwards makes it climb and loose speed like going up hill. Keep the speed above 40kph and enjoy! :) 

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About the framerate there are currently only two things that can be done. Firstly, choosing Seaside Collect Game from competition section gives better performance because there are less atmospheric FX in that scenario. And secondly, pressing F11 while playing will exit fullscreen, you can then resize the simulator window to make it smaller which will increase the fps. The simulation currently needs to have at least 40 fps for physics to work correctly. 

Sorry to hear that. The most common reason for not being able to run the simulator on Windows are missing DirectX binaries and/or Windows Update. Both can be easily found on Microsoft support pages. Or you can try Linux version of course. If that doesn't help, please follow the "community" link in "More Information" section above and give more details on the issue you're experiencing.

Exactly what I did to finish it. Still an awesome game, with or without the sticky face. Wish you good luck!

Awesome puzzle game! Couldn't get back from the happy face the usual way though. Maybe that's a puzzle too. :)