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(1 edit)

Cool that you where able to work a little story into the game! I think the way you implemented the berserk spell was cool. I played through "Story" difficulty (not sure how that ranks on the Easy, Medium, Hard difficulties). I would maybe add a little differentiation in the style of each part of the level, as I wasn't always sure if I was going the right direction. Still, great game for a short jam!


I saw you used Audacity? Did you make the music? I liked it!

Thank you so much for playing!

Differentiating the regions is a fantastic tip that I never thought of - thank you! I really appreciate these tips. I always find it a little difficult to balance giving too much instruction and not enough direction!
Yes! I made the music in Bosca Ceoli and fixed it up using audacity. I made all the sound effects in Audacity too - couldn't have made ghost noises without it! Haha! I'm so happy you liked it <3

Useful feedback thank you! The level design was a little last minute and we would do things a little differently next time. We don't want to give too much away so as to encourage exploration so we didn't want quest compass style elements. Perhaps smaller levels and a minimap. And yes differentiation in different parts is a really good idea - perhaps using different obstacles and scenery in each area.


Story mode is the easiest for those who just want to experience the story. I think I'll add a top tip for the post jam update. Thanks again :)