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(2 edits) (+1)

This was cool! Would love to see the full version of this, and since you are taking ideias, here are mine:
-A ranged attack, maybe a power up like it was mentioned in the description;
-Maybe the game could be a boss rush, kinda like "Cuphead" or "Titan Souls", this way having a bunch of unique Boss fights and some more classic gameplay inbetween to not become repetitive.
-Maybe the power up/upgrade bits would be inbetween the bosses or/and as a reward for beating the boss in a special/skilled way;
-The bunny could attack in the direction of the mouse, it feels a little bit strange to aim with the keyboard;
-Abilities that sell more the idea that the main caracter is a rabbit, maybe he can jump, carrots heal him, etc...
- And maybe the ears on the sprite could be bigger and bounce around when he moves, just so his appearance becomes more characteristic with a bunny, since he looks more like a human samurai as of now.

And thats it! Would be really cool to see what this turns into.

(Also i beat the game on easy and normal, Hell dificulty was a bit too hard, maybe instead of only shooting and turning faster, the boss could also gain new attacks on higher difficulties)

(1 edit) (+1)

Personally I love the idea of having a boss rush direction for sure!!
The initial idea was having some more skills (but with 3 days to finish the game we decided to reduce our scope), so they will definitely came up somewhere in the future, so stay tuned on Bunny vs Carrot page xD.
The mouse thing is already a discussion among team members so it'll probably came up on next versions.
 Thank you so much for this feedback!!!