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There are some good game design ideas here, and I had fun playing. There are some tweaks you could make to improve the game a ton. The biggest issue for me is that the walls are very difficult to visually distinguish from the walkable tiles. Because of the monochrome color scheme, it needs to be a lot more obvious. if the walls inside the stage were more like the ones surrounding it, I'd have a much easier time playing. Still, nice job completing the jam. :)

(+1)

Thanks for playing the game and for the feedback, I agree that its hard to tell what is a wall especially on the final level but I feel like the game would be too easy without it. I know that's bad game design  but I ran out of time because I spent the first 8 hours on a movement system I had to scrap. Anyway, thanks for playing.