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(1 edit)

Hi, thanks for the feedback.

1) DMG stands for damage. In retrospect, it might have made more sense to call it ATK for attack, but you know...game jam time limit. 

2) I did consider leveling up and having like a deck  building aspect to the game where defeating monsters adds new cards to your deck and LW's DMG stat gets bigger. But I tried to be scope conscious (this is really the first game jam game where I felt like I finished what I set out to do)

3) Yeah, I'm not sure how things skew balance wise, but in my playtesting LW could get pretty low and playing a flush protection spell or a big three of a kind healing spell made for some pretty exciting moments.  I think against the final boss, he literally dropped to 5 HP and then I got a clutch flush which allowed LW to finish the boss off.  It was very exciting.

(+1)

Totally understood.  Those deadlines are murder! I didn't fully finish my game and will have to go through an update at some point. The fact that you planned it out and had time to test the game was a wise move.  Thanks again for posting!