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(+1)

This was an interesting read! I like how playing cards and dice were used to form the  primary mechanics. You will have to balance out your options and go with the randomness of the dice. Also cool to see the main character is the healer instead of the warrior.  A nice spin on the adventure story.  I also enjoy how monsters roll different amounts of dice depending on the situation. 

Have you considered adding in a leveling up system for the Little Warrior and the healer? Maybe a set of extra abilities they get for defeating major bosses or completing milestone events? That way each player can customize their healer.  It will also provide an incentive to play again and try different styles of play.

Also just a quick question - does DMG stand for something specific? I believe you defined it as the number of six sided dice you get to roll. Higher DMG = higher potential to hit. Is that right? I play a lot of Dungeons and Dragons and every time I see DMG I read it as "Dungeon Master Guide". What does DMG stand for in your game?

Thanks for making your game!

(1 edit)

Hi, thanks for the feedback.

1) DMG stands for damage. In retrospect, it might have made more sense to call it ATK for attack, but you know...game jam time limit. 

2) I did consider leveling up and having like a deck  building aspect to the game where defeating monsters adds new cards to your deck and LW's DMG stat gets bigger. But I tried to be scope conscious (this is really the first game jam game where I felt like I finished what I set out to do)

3) Yeah, I'm not sure how things skew balance wise, but in my playtesting LW could get pretty low and playing a flush protection spell or a big three of a kind healing spell made for some pretty exciting moments.  I think against the final boss, he literally dropped to 5 HP and then I got a clutch flush which allowed LW to finish the boss off.  It was very exciting.

(+1)

Totally understood.  Those deadlines are murder! I didn't fully finish my game and will have to go through an update at some point. The fact that you planned it out and had time to test the game was a wise move.  Thanks again for posting!