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Once I got the hang of the controls, it was super satisfying to stun a guy, roll in, slash him down, then hit the charged up shot to finish him off after rolling away. The time slow mechanic felt really good, and I enjoyed trying to stun the sword guys out of the air. It seems like having some more aerial units to fight against would add to the enjoyment a lot!
Great work on this game!

(+1)

The third enemy design I would have done next was definitely going to be a ranged unit that would stay in the air using the goobler sprite. Thank you for playing!