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I really enjoyed the music, and style!   The movement is a tad floaty, but I think it works and with a bit more fine tuning could be even better!   Personally, I would add boundaries around the edge so it isnt so easy to fly off the screen and take damage *and i just realized it wraps around, haha...but i took damage most likely from a spawning enemy i couldn't see*.   I'd also recommend making the human enemies easier to kill.  invul frames + 3 hits is a bit much given the spawn rate.  *update on more playing* this game feels much better with a controller, though the button layout is a tad strange.  There is a lot going for this game, and really just needs some fine tuning to be really great!   I'd def. say keep working on this!  :D

Being damaged by enemies outside the boundaries of the screen is very frustrating, but unfortunately time was running out and I couldn't fix it :( . Enemy balancing is very questionable at the moment as well, and some modifications would really help! The controller support came off kinda accidentally by utilizing Unity's old Input system, but it's something I will definitely take a look at on future game jams! Thank you very much for playing and for the feedback as well!

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Getting balance is hard, if not impossible in a short game jam time frame.   I really think you have a good thing going with this though!  :D