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(+1)

Thanks for the curve, that’s might help me to hack the steering. Will try to plot it this night to better understand it.

Ah yes, do you use RigidBody2D node? If yes, do you kill the lateral velocity too?

(1 edit) (+1)

I used a KinematicBody2D for the car, and yes, I zero out the lateral velocity because when there is a collision the car is bumped away like a soap bar. Very funny though, a little less for the final user experience.