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this game nails the atmosphere part and music / sound design , but i think the game part has some issues. 

what is the point of not being able to move while shooting ? It takes a lot of depth away from the game , the reason for stopping to shoot ( like in resident evil 4 ) is to get yourself in a better position to get an advantage against the enemies - controlling the crowd , the problim in your game is that there are no physical objects that could be used as cover and the fact that the enemies move faster or at least at the same speed as you makes the moving around pointless . That's why the game becomes more like a rythm game where you have to mach the colors instead of a twinstick shooter 

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I can totally understand the point you make. The game itself is polished but the gameplay lacks the punchline. I am well aware of that. I thought about it beeing a twinstick shooter but I liked the idea of using the face buttons for different spells and that opposed the idea of a twinstick shooter (you can't operate two sticks and the face buttons). I hope that in the next gamejam I take part the gameplay of my game is better. 

you cant have a masterpiece every time  , but hey at least you learned out of the experience .

and good luck for your next project what ever it should be :)

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Thanks! This is exactly what game jams are for. Not to show off your skills but to improve them and learn from your mistakes.