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Peatral

9
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A member registered Aug 18, 2020 · View creator page →

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Interesting, I'll take a look at it!

Is this inspired by ^3 by AlphaAxle made in Scratch? Maybe it is just a coincidence but I love seeing someone else making use of this game mechanic!

Thanks, I appreciate your feedback!

I developed the game around the visuals and the strange controls. Stuff like the player speed is a thing where you have to experiment a lot to get the right balance, and I find it hard to experiment with stuff like this when I have other things to improve while having a time limit. But feedback like this is always useful for the next project/jam. 

Are you sure you use the right version (32 bit / 64 bit)? Because I can't think of something different... 

Thanks! This is exactly what game jams are for. Not to show off your skills but to improve them and learn from your mistakes. 

What OS are you on? 

I can totally understand the point you make. The game itself is polished but the gameplay lacks the punchline. I am well aware of that. I thought about it beeing a twinstick shooter but I liked the idea of using the face buttons for different spells and that opposed the idea of a twinstick shooter (you can't operate two sticks and the face buttons). I hope that in the next gamejam I take part the gameplay of my game is better. 

(4 edits)

This is weird, but I think I know where the problem is. Would it be ok to fix it (literally checking 1 script), or do I have to deal with it that you can't play the game?

EDIT: I just checked it, in the engine it does work fine wtf...

EDIT 2: It seems like the release export in godot is somehow broken. Debug exports work flawlessly, but as soon as I hit "export all, release" the scene can't be loaded

EDIT 3: I just fixed the export, I hope this is fine...