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This game has some good concepts that has some potential, nice opening scene too, but needs improvements. Unfortunately, I did not manage to complete the game because the goblins died too quickly, a single human killed 6 goblins all on his own. I think this isn’t supposed to happen, because sometimes, I only had 3 goblins and they managed to kill a human and I only lost 1 goblin. The behavior of humans is relentless, they will be able to continue their attack at all times phasing through walls, whereas goblins get torn between multiple targets and colliding with themselves to the point of not being able to attack efficiently. I can’t really strategize much, I just put my goblin king in place and hope for the best. There are other collision problems like having a cow run away into the unreachable rivers or have a goblin stuck in a wall, and that would basically mean game over as there’s not enough food to create enough goblins to take down the humans. Sometimes, it was also hard to tell what terrain is passable and what isn’t, because the goblin king can go anywhere, it’s only until the goblins get stuck that you know what isn’t passable. Other suggestions would be to improve on the RTS aspect - give players more information so that they can actually use tactics to their advantage.

I can tell that a lot of effort has been put into this game. I enjoyed it enough to play it 8 times, trying to beat it, but I think the aforementioned problems made it too difficult. Good job nonetheless! All the best!

Yeah I was using the sprites on the tilemap as a collider, I shouldve manually done it or used a solid square sprite without transparencies as the collider uses mesh data which leads to the issues with game objects clipping places. Deffo going to fix it after the jam :D  The goblin ai currently doesnt update targets if the enemy isnt moving which causes issues but I have a fix for it aswell hahaha.  I very much appreciate you playing it so much!