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It looks and sounds very nice. You had something where the jump sound was slightly different, right? it was a nice touch.

I did find the game to be fairly confusing however, outside of finding the apple i wasn't really given any direction to go. I only worked out it was the stone area because i saw it procedurally generate when i was about to enter it. (i asssume it's a glitch). Anyway i managed to get the apple, meat, coin, bomb and something else but then i got stuck. I think the NPCs being more direct/helpful would have helped to work out what i needed to do next.

In addition the text boxes and mouse click icon was very small.
Otherwise, great job on the presentation, it strongly gave off the sense that i was in an enchanted forest.

Thank you for the feedback, especially for mentioning the small size of UI elements. The random pitch of the same sounds is what's being used in thousands of simple games and what I've been doing since my first games many years ago. Sorry for the confusion, I wanted to give players some little feeling of adventure and let them to explore the quite tiny thing I've built for the concept demo, you supposed to follow the road to meet other villagers. The cave re-generation is intended, of course it should not be seen, I guess that happened after I've changed the game's resolution or trigger collider size, oops.