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Thank you for the feedback, especially for mentioning the small size of UI elements. The random pitch of the same sounds is what's being used in thousands of simple games and what I've been doing since my first games many years ago. Sorry for the confusion, I wanted to give players some little feeling of adventure and let them to explore the quite tiny thing I've built for the concept demo, you supposed to follow the road to meet other villagers. The cave re-generation is intended, of course it should not be seen, I guess that happened after I've changed the game's resolution or trigger collider size, oops.