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thanks! I discovered later that the turning was possibly related to framerate, because in the editor it was far more maneuverable. sadly, i'm still not experienced enough with ue4 right now to fix it. i do want to come back to this idea later, though, and if i do, i'll fix it however i can. thanks again

(+1)

Yeah that explains a lot I'm playing on a Laptop that has the capability of a toaster (at most around 15 fps n 3d Games) so that's probably why turning in 3d is even worse than in 2d. Good game nevertheless tough and it was a lot of fun.

hey hey, guess what? i took your advice (you weren't the only one to say it) and made a v1.1 with tweaked controls, with the first half less sensitive and the second half more sensitive. it's on a hackish solution, but the fix is there. thanks for the feedback again!