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(+2)

The game is really interesting, but the camera movement is really disorienting right now and the turning is really tedious. You can move pretty fast but turning around feels like it takes forever especially if you compare it with the speed when you just roll forward. But yeah the camera rotation to the left and right should definitely be faster. 

Now let's go to the 3D part the transition is really interesting the camera movements are a little bit over the top but I like it. For the turning in 3D it's in my opinion even more tedious especially because you don't have the top down view anymore,  I got disoriented even faster and turning around felt like 2 whole eternities now. You definitely need to fix that, a lot of people will probably not play very long jut because of that small inconvenience. Besides that tough the game was incredibly interesting and I loved how I could recognise the layout from earlier again in 3D.

thanks! I discovered later that the turning was possibly related to framerate, because in the editor it was far more maneuverable. sadly, i'm still not experienced enough with ue4 right now to fix it. i do want to come back to this idea later, though, and if i do, i'll fix it however i can. thanks again

(+1)

Yeah that explains a lot I'm playing on a Laptop that has the capability of a toaster (at most around 15 fps n 3d Games) so that's probably why turning in 3d is even worse than in 2d. Good game nevertheless tough and it was a lot of fun.

hey hey, guess what? i took your advice (you weren't the only one to say it) and made a v1.1 with tweaked controls, with the first half less sensitive and the second half more sensitive. it's on a hackish solution, but the fix is there. thanks for the feedback again!