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(3 edits) (+3)

So my project finally has some gameplay. Movement, melee combat and ranged combat are working. Some things are still wonky and especially the UI has to be improved. The most important next steps will be an interesting AI, different enemies and spawning interesting stuff on the map. At least I got an idea for framing whats happing and whats the goal. Here is a gif of the ranged combat (the animations play, but the game/ai turn does not wait for it to finish...and the enemy is a placeholder):



Hi Meursault, you can defeat an enemy! Eligible for early access now I say. It want to suggest untying the camera from the player character, that way the camera can travel a pixel at a time instead of jumping instantly.

Thanks for the advice, I already put it on the list :-)