Very interesting concept idea. This could very easily become one of those puzzle games with a simple mechanic, but surprisingly hard puzzles. Right now, it seems very slow and precise. Instead, I would recommend to try and focus on some fast game play and puzzles. Some tips on how to accomplish that would be to add some quick movements for the player like sliding and wall running and especially add an aim assist. A game that uses aim assist would be like the green shells in a mariokart game. I would recommend you look into that. Great starting game and concept for a week!
Play game
Shard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #165 | 3.692 | 3.692 |
Game Design | #198 | 3.731 | 3.731 |
Graphics | #328 | 3.731 | 3.731 |
Overall | #395 | 3.404 | 3.404 |
Theme | #498 | 3.423 | 3.423 |
Fun | #658 | 3.000 | 3.000 |
Audio | #714 | 2.846 | 2.846 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The projectile the player has must be rewound to be used again.
Hint: On level 2 check the outer walls :)
Did you write most of the code yourself and made all the assets from scratch?
Yes, although music and soundfx are not made by me.
Leave a comment
Log in with itch.io to leave a comment.