I like that mechanic, but maybe it's need something like portraits with short dialogue after fail/successful. Geat thing anyway!
Play game
Corner Enchanting Store's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (Use of resolution restriction) | #209 | 4.005 | 4.200 |
Graphics | #211 | 3.051 | 3.200 |
Gameplay | #234 | 2.670 | 2.800 |
Overall | #235 | 3.003 | 3.150 |
Audio | #270 | 2.288 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you work in a team?
This has been a very fun experience. The game was created by one person (coding and background sprites) with the use of public assets (character sprites and music).
Was the resolution a challenge?
The biggest challenge created by the resolution limitation was making the game easy to understand and navigate.
What did you learn?
This has been the first game I have ever made using Godot Engine!
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