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Record Riddle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #106 | 4.097 | 4.097 |
| Overall | #128 | 3.742 | 3.742 |
| Game Design | #149 | 3.806 | 3.806 |
| Innovation | #154 | 3.710 | 3.710 |
| Fun | #208 | 3.613 | 3.613 |
| Graphics | #209 | 3.903 | 3.903 |
| Audio | #362 | 3.323 | 3.323 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You need to rewind a cassette by plattforming on it.
Did you write most of the code yourself and made all the assets from scratch?
We did everything ourselves, exept the character. (THX Brackeys for that)
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Comments
It's fun! I liked it. It's got a unique aesthetic and I really enjoyed the style you went for.
The control of the main character is a bit cumbersome. His movement is a bit too rigid, so sometimes it seems that the jump height is not consistent. In the first time you need to jump over a mushroom and then over a set of boxes I had some trouble because of that.
Otherwise it's fun! Good job :)
Fun game, I liked the rewinding cassette and solid platforming. I even found the secret!
The game is short but fun, and the visuals are really inspired and captivating. I also liked a lot the fact that you carefully guide the player so he doesn't feel lost, and, let me tell you, the ending was trippy
As for the feedback:
the controls, especially the jump, fells a bit sluggish. It becomes very evident when you are trying to reach an elevated platform
you can get soft-locked: to me, it happened right after the castle, since i used the key to open the door back (I thought I'd find some sort of secret)
moving objects, like cannonballs and balloons seem to be parented to the player, so they then to follow/get away from you. I don't know if this is intended, but it doesn't look right
Thank you for your feedback, you were the first one to bring it up, but now that I think about it, you're right, being able to open the door from the back, while promising secrets at the beginning, feels a bit irritating if nothing is hidden there (might include something there in the post jam version (: ). Also the thing with balloons and cannon balls was intended to break up the game a little bit, I think it worked pretty well, but I totally get your point, we're the developers after all, so we might have a different feeling about that.
so the idea behind this was that the character is walking on the cassette like on a treadmill, so the player itself does not actually move and the objects pop up along the tape. But the bullets and balloons spawn in the "real world", the world the cassette is in, they are not affected by the tape. Thx for your feedback though!