The tutorials are a bit intrusive especially if you are someone familiar with how to play a game of this genre and it would've been nice to be able to move rather than be halted altogether. However, you nailed the look/feel that you were going for and the rewind mechanic is responsive and often time I used to take risks and immedeatly undo it if I cannot handle the consequences :D
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Retro Warrior's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #260 | 3.800 | 3.800 |
Fun | #514 | 3.200 | 3.200 |
Game Design | #618 | 3.167 | 3.167 |
Overall | #624 | 3.133 | 3.133 |
Graphics | #630 | 3.267 | 3.267 |
Audio | #846 | 2.633 | 2.633 |
Innovation | #864 | 2.733 | 2.733 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You can rewind time and it's inspired in old games.
Did you write most of the code yourself and made all the assets from scratch?
Yes, almost 100%.
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