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The graphics and mechanics are awesome. If I may nitpick a tiny detail there: the spools in the tape seem to always show the same amount of tape left, no matter how far was played/rewinded.

It would be cool if you could provide some hints after the player turns in an incorrect sheet a few times. I did not understand (as in make out what was said exactly / or meant?) about the dog :/
(yes, the first tape after the training tapes, don't judge me :P)
do you have a some walktrough available?

Thank you for the feedback! We were going to have the spools change as it is played but we ran out of time to implement it (for now you can just imagine the recordings are in the middle of a really long tape)

We’re changing the whole system of how players are going to input their answers which should make it a bit easier overall.

We do give the player hints if they listen to the tape all the way to the end but giving them hints after some incorrect answers as well I s a good idea!

Sadly we don’t currently have a walkthrough but I can give you a hint: if you rewind back to when he is talking about the dog and fast forward then you should get the answer.

Again thank you for the feedback!

By the way.. if you wondered why I was focusing on those spools: it took me like two days to work that out in my game until I liked it ^^
(but my game was only 2D, and my actual solution was just using different sprites and masks.... well I guess it always look easy in hindsight ;)

Regarding that fast-foward: I understood something with .... Katey ? (I simply cannot make out what it is supposed to say)

Yeah we need to do a lot of balancing to get the audio really crisp for the answers just to make it really unambiguous. You are very close though! It isnt the name of a person though. It’s really hard to balance this sort of thing because everyone hears things slightly differently :’D