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Well, I give up.

Really tried to get into the game, but the level 9's missiles were way too annoying.
The comments are talking about shooting, but I didn't find any way to do that, even by trying all the keys.
So, I ragequitted.

From the little that I played :
-It didn't really feel like a rewind. Sure the controls and level numbers are in reverse, but the physics are working as usual, the missiles are going from a launcher and straight toward a point. If you wanted to make a rewinding game, you should have though about everything in reverse, so for instance the missiles should be going from their end wall backward into the launcher, to really give this feeling.
-The jump felt way too floaty. This made the missile section even worse, since you either end up not jumping fast enough, or staying too long in the air and getting caught up by the other missiles. But you said that there is a fix ready, so I'll try it again after the jam.
-If the shooting button exists, it's a bad idea. I get the point of trolling with a secret way to do this. But since it seems to be a core mechanic, as you suggest it as a way to get past those pesky missiles, it gets really frustrating.
-The polish part felt weird. Like, the graphisms are really basic, and there is no sound from what I've seen. But the static/vcr visual effect was great, which made the mix feel strange.

Overall, it's fixable and not a bad game per se, but you need to work on your difficulty curve.
So, I feel that there is work, and it could become a nice game, but it needs to be fixed first.
But keep creating game, it was a good first attempt.

Woahh, I didn't actually intended to make a rage game but, i'll just tell you that the key to shoot is W. yes, it's weird. about the floaty jump, i felt it but didn't know how to fix it and just let it be. i tried making the missiles rewinded but it resulted in my playtester quitted since it's like glitched. But thanks for your honest feedback. i'll implement your feedback once online school give me a break.

Okay, tried it again and updated my rating.
It feels way better when you know how to shoot.
The bullets were a bit small, and hard to see with the VCR effect, so be careful with that.
The checkpoint mechanic felt pretty weird. Any reason to use this "closest check" rather than classic checkpoints that needs you to touch them ?

And again, take note for your next games, don't try hiding keys from your player, even more when they need them to play.

But hey, when you know the controls, your game gets kinda good, so nice work here.