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A jam submission

Bullets To MeView game page

Move, Shot, Rewind Bullets
Submitted by Olecram, huascarelvicioso — 2 hours, 54 minutes before the deadline
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Bullets To Me's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#4573.4823.636
Graphics#5613.3953.545
Innovation#5683.1333.273
Overall#7372.9883.121
Audio#8592.6112.727
Fun#9322.6112.727
Game Design#9372.6982.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
You Shot bullets, but you need to rewind them to make use of them

Did you write most of the code yourself and made all the assets from scratch?
yes

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Comments

Submitted

Great idea, I loved the art style and the theme, but the game is a bit buggy with the enemy spawns and with the rewinding of the bullets but I definitely see the potential once these problems are removed.

Submitted(+2)

It's a bit buggy but a nice concept none the less, could be expanded into a nice game!

Submitted

Really like the color scheme you went for 

Submitted

Looks and plays nicely, but I couldn't find the enemies

Submitted

Really interesting idea. Though sometimes I couldn't tell if bullets were coming back or not. Maybe some kind of indicator would help.

Submitted(+2)

Cool concept. The game looks very nice as well. However, I don't really understand how to play it. The enemies only seem to spawn once I've emptied my gun, but then I can't shoot until I've retrieved all bullets. But once I have retrieved all bullets, I automatically lose.

I do like the idea of a game where you have to retrieve every shot you take. It makes you think much more before you pull the trigger.

A quick tip though, make sure to normalize the movement input vector, before you multiply it with the speed. Now, when you walk diagonally (holding both w and d, for example) you move faster than while holding only one button. The magnitude of the movement vector (before you multiply it with the speed) always needs to be one, to ensure the output movement vector actually has a magnitude equal to the speed.

I would really appreciate it if you would have a look at my game as well :D

Developer(+1)

Thanks for the feedback!, definetly going to check your game!

Submitted

A bit buggy but I like it