I'm putting together a rogue-like with a nice CC3 sprite sheet I found on opengameart.com.
Any thoughts on the transition effect for ladders?
It looks like the black-wipe is occurring after you've already drawn the next floor. Fix that but otherwise it seems satisfactory, unless you'd like to do something cool like a comic book panel transition. Take a snapshot to a texture of the current screen as you reach the ladder, without the health bar; render to texture your current screen and pan up or down between them for a few frames.