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(1 edit)

every frame, I store the position in a list of vectors, so the list will have all of the positions when the player dies, then it creates a “ghost” player that just sets its position to the corresponding place in the list throughout time.


Basically, it stores the positions in a list, then a ghost player receives that list and sets its position to the opposite of where it was in the first one so it goes backwards.


sorry that was not a compact explanation :)

Tell me if you need me to explain it better haha

Yeah, I understood you. I used position saving/reproducing in my game too, but with time span to reduce lags. Anyway, good luck in rating period!

Thanks, you too!