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(+1)

Pretty cool! I learned that health is a bit more valuable early :) You might consider some paths and consequences somehow to make the choices more meaningful I guess? Not even really sure what I mean by this haha, just something other than getting to the end :)

You can check mine out here if you like: https://picusb.itch.io/roll-back-brackeys-game-jam-20202

PW: Roll Back

Current State: Scripting and Prefabs are pretty much done, it's all level design and polish now :) Note that the first level is the only complete one. Level two is a clone for now (just so I could test the sequencing and pacing  quickly!). Let me know if you have any feedback

yeah, the devil is always in the details. I'll check out your game tomorrow.

Thanks for playing mine!

I beat it!

I like the idea but I think the ball needs to roll a little bit faster, otherwise it feels weird.

I get the impression that this can become addictive if you make more levels, so keep at it. The only thing that I would change is maybe the font for the numbers. It makes them a little bit hard to read. Also, make sure that total scores are just plain numbers, not stuff in scientific notation.

(+1)

Awesome, thank you for the feedback! Yeah I had some feedback in fact to change the rings (remove colliders) that significantly changes the pace of the game (levels take about half the time now since you can't hit rings!).  Scientific notation is an interesting one... On one hand big numbers make for big stories but I see your point lol... I can fix that pretty easily (by reducing the pointage factors :)).