Wow why didn't I just upload my game to itch, that makes so much sense.
Ok so I've tried out the game and here are some thoughts:
- I really like the idea in general and the rewind mechanic makes a lot of sense, but in future levels, it would be more interesting to use the rewind tool multiple times. Because right now the game is: press space until you reach a spot, press r and move in the right direction, and then press space until you reach the end. There isn't much more to do there, so a few more options would be more interesting. Especially if you make something like multiple possible routes with one being more dangerous or long, which will reward the player or something. This might be too big for a game in a week but for now, ignore the multiple routes, add more rewinds.
- I love the UI text and buttons, they look great and fit well with the theme of your game, but one thing I did not enjoy was the pulsating text. The colors shifted in a way that made it hurt my eyes a little bit when reading, and it quickly become uncomfortable reading some text that constantly changes color. Maybe keep the pulsating size, but stick with one color.
- Pressing rewind and then choosing a direction doesn't show anything in the game. Like the first time I suddenly moved back one spot and did not know why, even though I knew I pressed rewind. So give some visual hints and effects when a user presses anything, it would add more visuals to the game as well.
- The mechanic is great and I can see that there is a lot of potential here. Add some unique and tricky levels and you got yourself a great puzzle game, good luck and I hope your game turns out wonderful.
P.S. Running the application directly in the folder I downloaded it in didn't work, it froze, but putting all of the mp3 files and images and code and application into one folder did the trick. Maybe zip all the files together into one when you release your game.
