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Wow why didn't I just upload my game to itch, that makes so much sense.

Ok so I've tried out the game and here are some thoughts:

- I really like the idea in general and the rewind mechanic makes a lot of sense, but in future levels, it would be more interesting to use the rewind tool multiple times. Because right now the game is: press space until you reach a spot, press r and move in the right direction, and then press space until you reach the end. There isn't much more to do there, so a few more options would be more interesting. Especially if you make something like multiple possible routes with one being more dangerous or long, which will reward the player or something. This might be too big for a game in a week but for now, ignore the multiple routes, add more rewinds.

- I love the UI text and buttons, they look great and fit well with the theme of your game, but one thing I did not enjoy was the pulsating text. The colors shifted in a way that made it hurt my eyes a little bit when reading, and it quickly become uncomfortable reading some text that constantly changes color. Maybe keep the pulsating size, but stick with one color.

- Pressing rewind and then choosing a direction doesn't show anything in the game. Like the first time I suddenly moved back one spot and did not know why, even though I knew I pressed rewind. So give some visual hints and effects when a user presses anything, it would add more visuals to the game as well.

- The mechanic is great and I can see that there is a lot of potential here. Add some unique and tricky levels and you got yourself a great puzzle game, good luck and I hope your game turns out wonderful.


P.S. Running the application directly in the folder I downloaded it in didn't work, it froze, but putting all of the mp3 files and images and code and application into one folder did the trick. Maybe zip all the files together into one when you release your game.

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Thank you so much for the detailed feedback! 

About having a couple rewinds - when I first thought about the game I had in mind that you can only rewind once, and didn't think about it anymore. It is a great idea! It will add more complexity to the game, and will make it harder to brute force it since there will be many more options. I did, however, have a couple routes and possibilities in levels 5 and 6 (the others are mainly for introducing the concept). Right now I am working on making the game a bit clearer and replacing the rectangles, but after I finish I will try to add some more levels.

I really agree about the text thing, right after uploading the game I played through it and it is really annoying.

I also agree about the juice thing, it feels a bit strange to press a button and not know that you did. 


About the exporting thing, did you play it on Mac? Maybe that's the problem I had with exporting to Mac ever since I started using processing... 

Anyways, thank you so much!

You're welcome I am happy to help!

And yes I did use Mac, and it worked fine in the end. Usually the problem arises when code loads files directly from the folder the code is stored in, which means if the application is in a separate folder, it will crash since none of the files are there. Again, a quick fix would be just to put all of the sounds and images and code into one folder like this:

So maybe once you export it, reorganize the items like this.

Also, while I have you here, how do you go about exporting to windows? When I tried it, I ran the application on 32x and it froze, I ran the application on 64x and nothing happened. Nothing even opened. If you have any tips, please let me know.

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Hi, sorry for the late reply, did not see the notification last night. 


Thanks, I will try putting it in the same folder! 

Right now I am having problems myself exporting to windows but I didn't do anything special, just exported and put the art outside. 


Also, I now see that I accidentally had the reply with the feedback for your game answer my own comment. But its here in this thread somewhere, sorry.