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i tested and try all of these and:

Gamemaker - this program is only for platform design, other than that you need to code everything else. Very expensive to do anything, if you want something like IOS port you have to pay money. Famous games were made on it but everyone forgets they were made because it took lots of years to learn the fake code that Gamemaker makes everyone do. It was free but no longer free, highly not recommend.

Contruct 3 - it had everything but then become greedy. You need to buy it, older free version is gone for good. Games can't run on older web browsers because it uses WebAssembly like Unity (use or learn HTML5 its better and easyer). Forces you to learn JavaScript the most hated languages in coding. They lie about everything about their engine to get people to pay. The only good thing about it is the animation while other engines have problems with it.

Fusion - another paid engine, the free version doesnt do much it is just like any other engine. super old engine because it still allows users to export Windows Mobile a product Microsoft discontinue. Only has one famous games and it was from five nights at Freddy, i dont know any other games. Not worth it, very limited and old. I would not be shock if they just disconnected fusion the next day.

001 game creator - this program another paid product that was free. now you might be saying "but it has everything" Well yes but also no, it's a limited program and what you see is what you get. I havent tested the new one but the looks of the screenshots i bet you have to drag and click rules into each other, not fun, neither was the same thing on unity.

godot and gdevelop - both awful on the list, the developers dont make it better, godot is coding only, gdevelop cant do advance coding. export on each is limited meaning you have to do something to get the game ready unlike other paid programs that just give you the code/build. dont see many games build on it, even though godot is famous, no one has made a famous game on it.

i wont recommend any of them, they all ruin you in some way or another.

So what do you recommend then?

(+1)

if you want something like unity and dont want to learn anything new: Stride Game Engine

If you want to make rpg: RPG Game Maker (MV, MZ, VX, VX Ace)

Basic android games: Buildbox (you will need to pay or be ok with limited desktop option)

Basic android games (paid): GameSalad

3d platform: Google 3d game builder on steam store

3d games (shooter and more): CopperCube

Anything 2d: Love game engine

visual novels: visual novel maker or renpy

classic games maker: Arcade Game Studio

Wow! You mentioned some game making softwares which many developers might overlook! 

(+1)

You're wrong about Fusion.  It's constantly being updated - there was a new update this week.  They offer a variety of export options like Android, IOS, PC and when I've had games played by several hundred people that were made in Fusion there were no technical issues reported with the software at all - it's stable.  They released a major feature update not too long ago.  The only thing you got right is that it is paid and that the free version doesn't do much. There are a lot of people using it, a lot of games, more than that one game - more types of games.  They have a Windows Universal exporter that is mostly I think for XBox rather than windows mobile - but I'm not sure, in any event this is not a new or recent addition, it was released when windows mobile was still a thing.

I wrote about 15 games in GameMaker and not one of them was a platformer... but yes, you do have to learn their coding language.  GameMaker hasn't been free for donkey years - it's just that they kept doubling the prices to catch up to what other software was charging and then went overboard - but I believe they reduced the prices again, I haven't checked in a while.

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firecat

Hi, thank you very much!!!!!! 
You have a lot of experiences in using these game creation softwares. No doubt!
Your opinions about the softwares  are  so constructive. 
Thanks again!

Recent puzzle hit Baba Is You was made in Multimedia Fusion 2 (the predecessor to Clickteam Fusion) which certainly validates that it's possible to make a good game in it. I haven't used it in years though, so I wouldn't be able to say much else about it

(+5)

To clarify on GDevelop (I'm GDevelop main developer): you can totally do "real" JavaScript coding (which, while it has bad press because of its history, is a nice, JIT-compiled language, with static typing with TypeScript making it a very nice experience and safe language ;)) - though 99% of games are made without it.

Also exports give you in one click, and after a ~3 minutes wait, a ready-to-publish Android/Windows/macOS/Linux game - though you can go the manual export way if you want full control on what you do! :) 

This won't change your mind but I still wanted to make this clear :)