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4ian

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A member registered Jul 17, 2016 · View creator page →

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Hi Voxy!

I of course won’t use your assets in the engine without your consent. I’m sad but I hope you’ll reconsider!

I think I understand your concerns, at least on my side that’s why I decided not to explore AI generated art at all (not sure if this was obvious to you/people learning about GDevelop in general? The AI helper in GDevelop uses pre-made objects: real artists, properly credited in our small asset store… maybe something we have to make clearer on the website).

For the AI helper, I’m actually looking at fully open-source trained LLMs (like Apertus). I’m hopeful LLM trained 100% transparently on 100% open data will become soon enough viable and maybe even efficient enough to run locally.

I started GDevelop as a “no-code” game engine a decade ago to help more people get into game creation without the hurdle of needing to learn to code first, so I want people to know this is the main mission of GDevelop. I think that Godot and GDevelop and open-source projects will become even important as more closed source game engines add LLMs to their toolbox (like Unity/Unreal with their AI assistants, Game Maker with their claude code cli, or even Rive with their AI agent for scripting, etc…).

Anyways, this is getting long but I would not say this if I was not deeply believing in the positive effect that GDevelop is having in the world 🙂

Keep up the good work and thank you for taking the time to read this! 🙂

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Hi! These are looking super good!

Would you be open to have them bundled for users to choose from for extensions made inside GDevelop? (MIT licensed game engine: http://github.com/4ian/GDevelop )

Extensions in GDevelop are a bit like “scenes”/nodes in Godot, they can be created by the user (and redistributed if they want to share it, see https://github.com/GDevelopApp/GDevelop-community-list or https://github.com/GDevelopApp/GDevelop-extensions) and can provide new objects, new behaviors or actions/conditions for GDevelop “visual scripting”.

Each extension/object/behavior in GDevelop can have their own icons - we have a bunch of open-source licensed icons but yours are looking really good and could help create new great extensions.

Let me know!

Awesome to read this review of GDevelop and its ecosystem! You mention so many great things from the community, it's wonderful to see all of this in an article... thank you!   👏

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Salut qirajeux, j'ai lu ton post/retour d'expérience sur la création de ton jeux et je suis interessé d'en savoir plus sur ton expérience avec GDevelop (je suis le lead développeur de GDevelop :)). 
Il semble que le plus gros soucis vienne du "foutoir" dans les évènements. Je ne sais pas si tu as regardé du coté des "Custom behaviors", ce qui est la possibilité de créer des evenements séparés de la scène, et que tu peux associer aux objets ensuite ?

Si tu as quelques minutes pour qu'on en discute de vive voix ou par chat sur Discord (je suis "4ian" sur le Discord GDevelop) (ou simplement ici), ça m'intéresse car je pense qu'on manque d'une bonne UX et de pédagogie pour mettre en avant le fait qu'il est possible de créer des comportements ("behaviors" en anglais) ce qui va beaucoup alléger et rendre la création du jeu plus dynamique :)  

Congrats on the launch! Very nice looking game, looking forward to more people discovering it! 

While you could do them manually in your scene using objects, some events and some clever time manipulation, I agree it would be easier with something built in. I've added a card for you to vote on this feature on the roadmap :) https://trello.com/c/RNGXWHhG/455-add-an-easy-way-to-make-transitions-between-sc...

Happy that you find it a nice engine, hope it can be useful to you :)

Thanks for the link, I've commented with a few clarifications because there were some misconceptions about how things work in GDevelop!

To clarify on GDevelop (I'm GDevelop main developer): you can totally do "real" JavaScript coding (which, while it has bad press because of its history, is a nice, JIT-compiled language, with static typing with TypeScript making it a very nice experience and safe language ;)) - though 99% of games are made without it.

Also exports give you in one click, and after a ~3 minutes wait, a ready-to-publish Android/Windows/macOS/Linux game - though you can go the manual export way if you want full control on what you do! :) 

This won't change your mind but I still wanted to make this clear :) 

About GDevelop (disclaimer, I'm GDevelop main author :)) - seems like there was some misunderstanding on the export.
GDevelop does not limit you in the number of exports as long as you're doing them manually. You can export your game an unlimited number of times a day to HTML5 or any other format - but will have to manually install command line tools and other stuff if you want to build a native app for iOS/Android/Windows/macOS/Linux (which is the same as most game engines you would code with!).

We offer a way to do this in one click - a packaging that uses an online build service to export to Android/Windows/macOS/Linux without installing anything (it even works on the web version editor.gdevelop-app.com!). This service is limited to avoid overloading the servers and we make a subscription for people that want to help GDevelop development. This is optional though, and while it's shown as the first exporting options, you can use the advanced one if you're an indie studio that already has experience bundling games or hosting HTML5 games :)


I recommend people giving a fair chance to GDevelop. It's (from my biaised point of view ;)) the sweet spot between "real coding" and visual programming using an events system that does not limit you arbitrarily and is efficient to use (no slow and tedious "drag'n'drop") - you can even extend the conditions/actions and create new behaviors for your objects with the same events system.
The whole game engine is open-source and based only on open-source, proven, battle-tested technologies like Pixi.js. You can even drop at any point a JavaScript code block and code if you wish to. 

Happy to talk more about GDevelop, but I wanted to clarify these points :D

Go to https://gdevelop-app.com/download :) 

Hey Rethan2213, this is not a bug. Ask on the forum or on the Discord for more information :)

Nice game! I wonder if we could improve it a bit and add it as an example to GDevelop :)

Right click on an empty space on an event > Toggle Disabled :) 

It's only for a whole event though, not specific actions (but you can move them to a disabled event above/under)

Right, Itch.io version is super old I totally forgot to update it! Download the latest one (beta 64) on https://gdevelop-app.com/download

Which version are you using? You can check that by clicking on About GDevelop in the menu or in the start page.
This button is actually new and is only in the latest verison of GDevelop ;)

Impressive! Good job! :)

This should be working now ;)