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Yeah I did manage to get him to grab a coin he wasn't aiming for. I didn't really find a good use for it though.

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I didn't really design levels with it in mind, mostly because its kinda hard to pull off, and also I didn't have a lot of time so I wanted to focus on the main mechanics. I do am making a few more levels, so maybe I'll try to make a few puzzles based on it. Thanks for the feedback!

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I wasn't saying you should necessarily make a level around it, cool thing to have for speedrun strats though.

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At level 5 I made him grab the top coin and then walk back to the first coin. For me it was the easy way to do it hahaha that's interesting