I wasn't saying you should necessarily make a level around it, cool thing to have for speedrun strats though.
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Fun little game. That last level was tough! It has potential for some strategy as well if you want to play as fast as possible. Would like to see the time at the end. Did you consider making the son go to the nearest coin instead of following a set sequence? Then you could disrupt his routine by pushing him towards a different one. You can already get him to pick it up early, which is cool.