Awesome game. My main complaint is some of the colours are too similar and hard to tell apart at a glance. Also the levels do not necessarily progress in difficulty.
calmelbourne
Recent community posts
Challenging but fun. Felt like a timed aim labs, though the laser bouncing onto nearby targets reduced that a bit. Have you tried messing with the physics a bit so that your momentum lingers a bit while you're not dashing? Could be interesting to shoot while moving. Maybe the map could show where pickups are? Also projectile shots instead of hitscan as an alternative pickup? Just some ideas.
Cool game. I'm not sure what the intended order of things was. I discovered the exit before I discovered the maintenance floor, and the clue in it seemed to suggest something that I had been doing the whole time? Unless it meant something else? Or was I not supposed to realise that power until right at the end?
Fun little game. That last level was tough! It has potential for some strategy as well if you want to play as fast as possible. Would like to see the time at the end. Did you consider making the son go to the nearest coin instead of following a set sequence? Then you could disrupt his routine by pushing him towards a different one. You can already get him to pick it up early, which is cool.