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Wender

Grind items/skills. Explore strange planes. · By wizorge

Bugs & Problems Sticky

A topic by wizorge created 7 days ago Views: 222 Replies: 33
Viewing posts 1 to 13
Developer (2 edits)

Crashed?
Game froze?
Got stuck and couldn't resume?
Something isn't quite working that feels like it should be working?

Please let me know here what you were doing when the issue occurred!

(+1)

so i found a way to get to higher floors by glitching through. if you pull the level for blacksmith and other shops then the staircase down disappears. What you can do then is go underneath the staircase and crouch and walk farther in, then you uncrouch and you can get above the stairs and go to the next floor. i mean you COULD keep it cause its kinda funny but the other problem is you get soft locked cause the bars blocking access to next floor aren’t removed and if you hit unstuck in the menu it just takes you back to the center of the floor you glitched into

Developer

Cool discovery!

I'm definitely fixing the softlock, will need to test it a bit but I should have a hotfix ready some time today.

I also love seeing people break things like this so I'll also keep the crouching->standing thing in.

Developer(+1)

Just letting you know hotfix is out, unstuck button now drops you off on the lowest floor of the lighthouse!

(+1)

Hey, I just got back from getting the apple tree card (It works now :D) but along the way I found a bug where the door to the lighthouse is missing:

I think the reason why it's missing is because I completely skipped over opening the door and immediately head to the top of the lighthouse so I could look for the apple tree and jump down, because of that the door never got loaded on the outside leaving me stranded. thankfully the unstuck button was able to teleport me inside but this is a really funny bug to find as I circle around the entire lighthouse wondering where the door is XD

Developer(+1)

Oh wow I can't believe I didn't think of that, thanks a lot for letting me know!

I'll have to fix that, but that also gives me a devious idea for a random event system I was planning to add soon!

Is this a Unity game? You don't appear to move 'smoothly' across the terrain, the character kind of very slightly stutters along (best way I can describe it is like you move in larger 'steps', as though the character is tracked every 10ms instead of 1ms, probably makes no sense). I ask if its Unity because Project Gorgon had this exact same issue when I was playing it, but they eventually managed to fix it. I believe it has something to do with high FPS and GSync/VRR. It makes me feel motion sick if I strafe next to objects close by.

Developer (1 edit)

It's made in Godot 4.  But I'm not really 100% sure what you mean honestly, I do some times feels like certain actions kinda feel more stuttery than the FPS indicates, but since it's very mild for me I've kind of forgotten about it. I'll try to check against some older versions to see if I can maybe figure this out. 

Did you try enabling vsync or capping FPS or fiddling with some other settings like disabling movement wobble?

If you have any other details that might help, like if disabling any settings improves it, or if it's better/worse in certain situations, please let me know!

edit - also, I do have very limited FPS cap options right now, is it possible you have a different monitor refresh rate than any of the available options or something?

I am running at 162 FPS (165hz monitor). Project Gorgon had the issue of the objects being rendered at 50 FPS while the camera/client is infinite, so if you went above 50 FPS and the further up you went, the more noticeable the "jitter" was. Sadly their patch notes didn't provide any info on how they fixed it. Apparently it's a mismatch between the physics update frequency and the monitor's rendering frame rate.

No idea if this helps or if its true: "In Godot, character and object movements are calculated inside the fixed physics loop (_physics_process), which defaults to 60Hz (or 50Hz if tweaked). If a player has a high refresh rate monitor (e.g., 144Hz) or the game's rendering frame rate fluctuates independently, the objects update on one cadence while the camera renders on another. This makes objects appear to "stutter," jitter, or judder past the camera."

It doesn't render it unplayable for me, it's just a bit off-putting at times. Sorry to bother you with this.

Developer

I haven't fiddled with the physics speeds and stuff, but that does sound like it could be a sorta uncommon problem.

No promises I'll be able to fix it, but I'll definitely look into it if there's some sorta stuff I can tweak or presets I can make for different systems to reduce that sorta issues.

And no need to be sorry at all, thanks for letting me know about this issue, since I'm sure you're not the only one affected as well.

Tried to open the game, got this error:

\Wender_Windows\Wender.exe: An Application Control policy has blocked this file.

Don't know if this a problem on my end or with the game, but a solution would be helpful.

Developer

I haven't seen anyone have this issue before on Windows 11 with Windows Security, my game executables aren't signed cause it costs annually to get the certificates for them, so some sort of a "are you sure you want to run this?" warning is expected, but it shouldn't block it entirely.

I found a reddit thread that seemed to have a solution for the same sounding issue however, from that it sounds like something called Windows Security Smart App Control might be flagging Wender (cause of the lack of trust certificate), and then Windows Security blocks it.

Solution in the thread is to add the game as an exclusion in Windows Security and the thread lists steps for it as well. So either exclude the Wender folder, the 2 files (Wender.exe and Wender.pck) or the process (Wender.exe), and that should work. If you're OK with that then I'd say give that a try.

If not, the web version should work as well, but the performance is a bit worse, and there are some one-time freezes as the game loads up some shaders and particles for the first time.

Hi! Is the middle fog card working correctly? I haven't managed to encounter it even once after hours of play both with and without scary stuff on all levels. Is it related to the huge sloped megastructures wayyy outside the resource area at dark? It's the only thing I'm missing for 100% completion :/

Developer

I just tested it out on the latest version and it worked for me, but...

The middle card might be a bit tricky to find. Spend some time in the fog, and keep looking for the invisible walkers. Some of them are not like the others.

Let me know if you still need help!

I'll also see if I can work in some ingame hints/tips for each card to make collecting a bit easier, for the next update!

(1 edit)

I think these poor guys are stuck

Spoiler
Edit: or maybe it's just one guy with two feet who is ultra stuck

Developer

Oh wow, those guys aren't supposed to be able to get into the shrine area, I'll need to look into that.

Thanks for letting me know!

help I cant open the door to the tower

Developer (1 edit)

If you fully fuel up the furnace, then the bars blocking it should lift up once you get close to the door.

Did you try that? Or did you run into some other issue?

yea nvm I didnt fully fill up the furnace

btw is there a discord

Developer

Good to hear you figured it out!

And sorry, no  Discord. I looked into it but it seemed like a lot of work to manage properly, so I'd rather focus all my spare time on development right now. Might change in the future though!

I think I found a bug where if I reload the page when I am level 3, when I come back I cant go to level 2 because it reverts back to level 1; 

if I leave the room and come back it works again tho

Developer

Could you provide more details?

From what I understand:
1. you reload the game, while on 3rd floor (without opening the door on 3rd floor
2. when the game resumes, you start on 1st floor
3. you are unable to access 2nd floor (is something blocking access? or some other issue?)

Currently the game doesn't save the position you started from, but it spawns you on the floor where you last opened the corresponding plane's door, so if you last went to the forest, walk up to the 3rd floor and reload the game, it should start you back on the 1st floor where you last opened the door outside.

If it's something else, please let me know so I could look into it!

like the staircase to go back down is replaced by the one on the first level where it leads to the storage

its fixes after I go out and come back in tho

Developer

Do you mean there are no stairs down to floor 2?
And the frontdoor lever is pulled down at the same time?

If so, I think the issue is that the lighthouse floor blocks off the stairs when you open the frontdoor to outside, when the switch is down and sign says "lighthouse", that is a bit of a bug I forgot to fix for this update.

If I misunderstood the issue, please let me know!

this is just stuck there now

Developer

Do I understand correctly it remained there even after you finished processing?
Did it disappear after you got xp again in processing or some other skill? 

The HUD code is a bit wonky overall right now

yea its been there the whole time and other skills overlap it

Developer

Ok that's clear then, thanks for letting me know about this!

I'll probably need to rewrite the HUD code from scratch to fix this, so that'll be something for the next update hopefully

would u mind If I helped create a discord

Developer

I appreciate the offer!
But as I don't have much time to be involved, I think it might be a bit confusing for players, unless it's purely something unofficial where you just talk about the game.
My main concern is that gathering feedback and bugs would be a bit harder if it's across multiple platforms, so I'd want to keep that as simple as possible for now

(1 edit)

Hello there!

I've been having a blast playing this game. I especially enjoy the exploration! 

[CENSORED]

Is there actually a way to get out of this place, or am I just too dumb to figure out the puzzle? [CENSORED]

PD: Is there a way to mark spoilers in these comments? I don't want to ruin the surprise to anybody. 

Developer (2 edits)

Hello! Really glad you've been having a good time so far!

So multiple stuff here going at once, most of them my fault:
- Entities should not be able to enter the area, but I guess they can
- Entities can not attack you in the area (at least this one seems to work!)
- The maze is supposed to be disorienting, but not impossible

As a sorta hint, when the stand with figures appears, you can look what direction they're facing, and head that way.

If you still get stuck, you can just pick a single direction, and open doors until you hit a wall, then pick left/right and keep opening doors that way until you find the exit. Or go to the pause menu and hit the UNSTUCK button.

I'll definitely take another look at these issues and try to improve them for the next update, sorry for the confusion!

edit - also no clue if there's a way to mark spoilers, and thanks for thinking about that! It would probably be good to remove some of the details to minimize spoilers, since I don't think you can add spoiler tags and I'd love for people as many people to get a fresh experience with no spoilers as possible!

edit2 - also note that the doors have a random chance to open, it doesn't mean they're locked

Thanks for replying! I'll try to get out of there using your suggestions.

Kinda funny knowing that the guy wasn't even supposed to be there. It was really frightening when I started noticing that I could see his shadow through the walls D:

I will proceed to delete some details from the previous comment, have a nice weekend!

Developer

Don't hesitate to let me know if you run into any other issues!

And thanks! You have a great weekend as well!