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wizorge

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A member registered Jan 23, 2026 · View creator page →

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I'm definitely looking into rebalancing the tool upgrades to feel more like an upgrade, and like you pointed out also look into rebalancing the charged hits (they should currently be 50% faster than just holding LMB)

I'll also make a note to make the furnace toggling mechanic a bit more visible, quite a few people have noted that it's easy to miss.

There likely won't be any direct combat, but there will be various kinds of entities and events which might involve some sort of interactions to beat or escape from. I haven't had a lot of time to put into that yet but that will definitely become more interesting in the future!

The resource protecting thing is a cool idea! Will make a note of that.

Thanks for the feedback!

I think that might be a visual bug I'll need to look into fixing. The game only updates the discovery menu when the corresponding item is picked up. Good catch!

The special resources have no use right now, I'm planning much more progression stuff in the dark, which will be using those resources.

There's a wheel on the pipe next to the furnace you can interact with to turn the furnace on and off.

I misspoke, what I meant was that they harvest about 5% faster, as in, they hit slower but give you more resources and do more damage per hit.

But I 100% agree that they don't feel like they give you a power spike right now, so I will look into rebalancing the numbers.

Thank you for the detailed feedback!

I'm definitely gonna look into making each upgrade feel like an upgrade, like Reverie Requiem pointed out as well, I did spend quite a lot of time balancing the numbers but I guess I totally overlooked the feel of it.

Regarding the grind, the plan is to add more upgrades and content to reduce the monotony of the grind while keeping the grind itself if that makes sense. That's something I'm hoping to also address in the next update.

Also cool bug! Gonna keep that in for now, I love seeing people break stuff in creative ways like this!

The desert plane issue I totally forgot to fix when I added the skyboxes, I was planning to rework the area entirely so I forgot about it, oops!

And regarding the top of the lighthouse, the way it used to work was that the furnace kept burning resources no matter what, and to keep it running permanently, you had to feed it a total of 10k items. I changed it since then to make furnaces required to be filled to advance, so I also removed that sign and system.

Each consecutive tool should be about 5% faster than the last one when you get it, but get significantly better as your respective harvesting skill gets higher.

But I totally get it doesn't really feel noticeable so it can feel like a downgrade. I'll look into balancing the numbers a bit for the next update.

Good to hear!

And afraid not, I considered it but I'm not sure I could manage a Discord server right now, but I'll see if I can look into setting something simple up in the coming weeks/months. I've tried to keep things simple as I'm already stretched for spare time for working on the project.

Right now there's just Itchio comments and emailing contact@wizorge.com

I thought the problem was only affecting web version so I skipped updating the other versions, but as it seems maybe only the Windows version (what I tested) was unaffected.

I updated the other versions (including Mac) now as well with the fix, please let me know if you still have issues after downloading the latest version!

Oh snap that's a cool idea! Expect to see that next update!

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Should be fixed properly now, it was the same issue as earlier. I ended up rewriting some code logic entirely to make sure it doesn't happen again.

It worked fine when I tested it before multiple times earlier, but somehow the crashing returned for me now as well hours later. I'm honestly pretty confused how that happened.

Sorry for the confusion!

Very cool suggestions! Have noted everything down. I have something similar to the weakspot idea planned as an unlockable in the future! I'll try to look into controller support for one the next updates as well.

I looked into the crashing issue, and I found a bug that only affects web version, and only when approaching the lighthouse front door after reloading.

Fixed version is up now. If that doesn't sound like the issue you had, please let me know with more details so I can look into it!

I had a bug I had totally missed due to the way I was testing my updates, but I just released an update to address it and from what I can see everything should work as expected now.

Thanks very much for testing and letting me know of the issue!

I started looked into it and eventually found out I had a bug I had missed for a while due to the way I was testing the game.

I just released a fix and from what I can tell everything should be working again.

Thanks for reporting this and triple-checking!

(2 edits)

Thanks for letting me know, I don't think there's issues with things not spawning, but I think you might be getting lucky and not running into anything since it's a large open area after all.

I'll do some more testing and see if I can improve on it.

Just to make sure things are actually spawning, could you try staying in one place in the dark for 10min or so? You have a higher chance of being found if you stay around a certain area for a long enough time without running around too much.

I changed "chill grinding mode" to "disable spooky stuff". Do you have that option enabled?

The option used to stop furnace from burning fuel, but now it stops entities from appearing in the dark.

If that's not the issue, then you should definitely be seeing some stuff happening within 10min or so!

Just wanted to let you know I managed to figure out the 2nd bug and that should be fixed now as well.

Thanks a lot for reporting the problem!

Happy to hear! I just released an update with a proper fix as well.

"chill grinding mode" was supposed to keep it daytime and also not spawn any spooky things, basically just let you grind and progress in the game without worrying about anything threatening.

But the game has changed a bit over the months, and I kinda forgot about it which ended up breaking stuff.

Along with the fix, I changed the option up a bit and now it's called "disable spooky stuff", which among other things disables entities from spawning in the dark.

I might set up a Steam page soon as well, I was putting it off cause I had no idea I'd be getting so many people trying out my game and giving me so much feedback in such a short period of time!

Thanks a lot for your support!

Did you have "chill grinding mode" enabled? I found a bug with that that would cause what you described.

If that's the case, as a temporary fix you can disable the setting, make sure the furnace is filled until it shows "ON" on the display, and then re-enable the setting.

I'm working on fixing it properly and will try to release the fix later today.

Any chance you had "chill grinding mode" enabled in settings? Looking into the issue, I found a bug with that that makes the iron bars never open up.

I haven't released the fix yet, but if you want a quick fix, you should be able to disable the setting, then make sure the furnace is filled, and then re-enable it.

I'm working on a proper fix and will try to release it today.

Once you fill up the furnace so it shows "ON" on the display, the front door of the lighthouse should open automatically if you go up to it.

Were you able to get that far or did it not work?

Should still be working from what I can see, but critting without upgrades is a 1/1000 chance, so if you get unlucky it might take a bit of time.

I'll look into re-balancing it a bit or adding a sorta guaranteed crit at points so it wouldn't rely on luck that much.

Save files are located in a "saves" directory in default Godot userfile paths.

Windows: %APPDATA%\Godot\app_userdata\still dark\saves

macOS: ~/Library/Application Support/Godot/app_userdata/still dark/saves

Linux: ~/.local/share/godot/app_userdata/still dark/saves

I'll be looking into a way to support multiple save files and also importing/exporting saves in the future.

Thank you for letting me know of these issues!

The item capacity bug is fixed now in the latest version, but it takes a bit of work to fix it retroactively, but if you haven't gotten the next level of the upgrade yet (like capacity 2), if you get that, it will work now.

While it should not happen again anymore, I'll try to fix it retroactively as well in case similar stuff happens again.

I can't seem to replicate the door issue however, could you describe it in more detail, what you do and what happens?

Right now the only way to regenerate resources is to restart the game, which is kinda lame, but I'm planning to change that in a future update.

The game also doesn't remember any half-purchased items, but you can hold right mouse button to take back any items you put in the crates, restart the game, and collect more items if you're missing any.

In a future you'll also be able to cancel trades, right now it's not possible, sorry!

I also just released a quick little fix that made mushrooms twice as common since they were a bit too rare.

Thanks for the feedback!

Thanks for letting me know! That's a pretty bad bug, no idea how I missed that, it should be now be fixed in the latest version.

Thanks for the extra info!, I'll see if I can improve the performance in City.

Happy to hear you're enjoying the game! And wow! 202 is the highest level I've seen anyone have so far (including me and my playtesters)! It didn't actually occur to me to test it out, which I'll definitely be doing from now on.

The "never breaking" resources is a bug I've tried to fix multiple times, but it looks I still didn't manage to. Gonna take another look at it.

The furnace staying at 100 might be intended. If you go to the top of the lighthouse you should see a counter to 10000. If you feed the furnace with 10k or more items, it becomes permanently lit. If you think that wasn't the case, please let me know!

The performance issue in City I haven't encountered before, can I ask if it became an issue immediately when you entered the level, or over time? Also, are you playing on the web version or downloadable?

Thank you for the feedback!