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Twig

86
Posts
5
Following
A member registered Aug 30, 2022

Recent community posts

Coulda sworn I tried that, I did figure it was just a me problem when nobody else in these comments mentioned it. Neat game

Seems like it would be fun, can't start controlling any drones.

Also having UI problems, can't figure out how to roll either.

Fun little jaunt. It's one of those games where if you rely on intuition you can get pretty far, but run the risk of getting stuck on a level for an eternity. I can tell there's definitely things I missed, but can't tell how to get them. Maybe I'll figure it out some other time.

yeah that makes sense

Decent amount of stuff. I'm an on-and-off completionist, not having a way to figure out what endings I had was a deterrent to that, but I sense that wasn't the point of the game. I like that you can iteratively figure out just about everything involving the situation, and the van is a decent way to give each route a snappy finish. I also like the clues in the dialogue that point to other endings. Text adventures with actual visuals aren't too common, but I do like this a lot more than other text adventures.  I do like the best and true ending, escaping alive with hope for the future. Good work.

Clear inspiration from Inscryption, but you've been the first that I've experienced to take it in such a radical new direction. Solid work, certainly potential for further development, should you feel it appealing.

I feel bad for the narrator who is trying so hard to help me, but I just keep failing. Fun even though I won.

I am a big fan of games that expand their potential, breaking that little illusion of safety we have over our control over our own computers. Even though the jokes were at my expense, they were funny, and I'm excited to see more from this developer.

In my defense, I just played a game designed to frustrate the player. My apologies for the unreasonable comment, I definitely should have figured out the alt+f4 joke.

Can't hit f2 on laptop, game unwinnable. I do like variety puzzles, but I like playable ones more.

I'll await your update with the anticipation of a condemned man on the guillotine. Maybe a little less, but around that level. Expect more feedback from a random internet stranger.

Fabulous, original concept. You probably get a lot of complaints about deck bloat, I hope to see a solution that's more creative than simply paying to remove. Perhaps work in a system where deck bloat isn't an issue? It's your game, not mine.

what if learn to fly was the best game ever made

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I've seen a half-dozen carton of eggs before. They did not behave in this manner. 

I lost count after two. I doubt there's any more than ten though.

The thing happened and I immediately quit playing.

Very clever, the anagram addition adds a lot to an otherwise simple concept.

Nifty that I get to be the first to look at this. Love to see more experimentation with the Windowkill technology.

Genuinely lots of charm, the gameplay is of course limited but even a small expansion would be welcome.

legitimately the best dating simulator on this website. add sequel but do NOT affect this relationship for the worse.

The game is definitely well made, I guess I'm just not a fan of the slow progression genre. I do feel like there isn't much to notably distinguish this from other incremental games, but this is a very amusing application of the theme, and there's plenty of evidence of the work that went into it.

This is sort of interesting, I like the quality of the voice acting and the differences between the voices. I do feel the gameplay is a bit shallow, the distribution of the email tasks is heavily skewed, with the second half being always completely yellows, and the spreadsheet isn't much more  than mashing. I liked the narrative a decent amount, but this game doesn't have much else behind it.

So adorable, gameplay is unique, it fits every criteria perfectly. I am confident we'll see this in the official video. My only complaint is that I do not have steady hands, which left me tense as I did NOT want to ruin that relationship.

Wonderful little game, the tension gets palpable, I'm a big fan of expanding upon well known concepts, like that one scam arcade game. I do feel the narrative is a bit lacking, I have no reference for why I'm here or what losing entails, but that may have been too much to ask. I'm a big fan of every bulb breaking in sequence when you lose, that's a nice touch. I would definitely want that menu of what the bulbs do to be in the shop as well.

It's neat and cute, but I don't know how well the idea of "loop" is integrated into the gameplay.  I also don't know if this is really distinguishable from other idle games, it has a cute story but not much going on mechanically.

Interesting game, I like how winning is not about beating the game within a set amount of time, just as fast as possible. It's good fun to time your sabotages for maximum effectiveness. I do wish there was a bit more variety, but a fine entry overall.

It's a fun enough entry, but I don't know if it really embraces the "loop" aspect, it just doesn't jump at me more over any other incremental game where you alternate between gameplay trials and getting upgrades.

I'm always a fan of building something from one perspective and experiencing it from another. I also like that game design of letting the player balance out difficulty and reward. I did end up building the track the wrong way around at the start, which only really mattered for the ramp, but one arrow would go a long way to indicate the intended counter-clockwise direction from the map's point of view. I also feel like the bike could be made faster, the pacing at the current speed is not my favorite. I also feel like the cosmetic options were a bit costly, given that they provided no gameplay advantage, but that might come down to who I am as a person. Overall, not a bad game, could definitely use a few tweaks, but I'd definitely be proud if I was the creator of this.

I didn't realize the goal at first, and slowly lost all money and lost the game. It it sort of interesting once you figure out what to do, I like the hasty management and optimization of an increasingly cluttered inventory, but I don't really feel the effects of my upgrades beyond the money I have going up.

Very interesting little premise, I like the influence cards can have between the looping levels, and the cascade of effects that can apply. I was unsure at first how to win, but I figured out pretty quickly it's more about survival than murder, which is an interesting new idea for a card game. I do feel like the classes lack depth, without the ability to do damage, and the tight constraints set by the high difficulty, it's more just heal as much as you can, with success highly dependent on rng. I definitely do like the premise, this is definitely a game with a fighting chance.

Interesting iteration on the tower defense genre, managing the towers themselves as well as how they each attack, placing them far apart to manage a limited note supply, which replaces the idle part of most tower defenses. I do worry managing buying new towers, upgrading existing ones, and managing your note supply could be a bit too much to handle. Definitely hope this gets a bit more attention.

Bit tricky to figure out the movement of the truck at first, but a decent little time-management game nontheless.

No problem, I figured you'd get the upgrades at around that point, but I thought I'd move on. Even if I'm the only one who rates your game, congratulations on a successful submission.

This is definitely the best of the unrated games I've played so far. It's a decent idea for a puzzle platformer, with the twist at the midway point being interesting. I did get softlocked on my revisit to level 6, which was bad. I'm also not sure how I beat level 3. It's a neat little thing though, I'd be happy if I was the one who'd submitted it.

Not a bad puzzle concept, but level 4 is way too steep of a difficulty curve, especially given you introduce the ability to add one-way circuits with no indication or warning.

It's not a bad idea, but this doesn't really stick out to me as distinct from any other visual novel, the "time-loop" aspect really isn't present within the narrative. I also don't think a robber would so quickly turn to violence, and I'm not really sure why my correct choice was the best one.

Interesting idea, I love gamifications of real world systems. It's an interesting idea that aligns with real life social media, jumping on the biggest bandwagon in order to fund growth. I don't really see how this fits the theme though.

Seems like an interesting idea, but needs some form of tutorial, I never really figured out how to properly fix the machines, things move too fast to figure anything out.

This game boasts upgradability, but I didn't get any form of upgrade through my four attempts. The combat feels a bit too close quarters, any fight against bats is just click as fast as you can in the corner. Perhaps you could blame me for lack of skill, but I really didn't get much "loop" out of this. The simple art does work though.-