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I thought it was lots of fun, I had no problems with the build, unlike what other people are experiencing. I always love alternative worlds which don't take themselves seriously, where being the "guy who eats various meats and also everything else" is a respected position. I am tempted to eat and fight with everything that enters my inventory, despite the valuable nature and obvious danger associated with consuming a metal weapon. The frantic inventory management is a bit not to my taste, I would love a way to pause walking for a moment to deal with an influx of items, but I guess if that's not what you're going for in terms of gameplay it might just be a problem of preference. I did feel that this was unfair for the valuable enemies at the end of a run, I lost out on a lot of stuff I wanted after the boss fights because I had mere seconds before the guy left, and if I tried to switch to slowing down I speed up first, making the problem much worse. Managing large items was also a pain, as I couldn't bump out multiple smaller things, only one obstruction at a time. I feel the money balancing is way off, one run in the forest grinding pixies into dust and selling it to the baker gave me a ludicrous sum, when up to that point anything I would've wanted to buy was far out of my price range. I did enjoy heartily the experimenting with crafting, where you can see if an item would just be destroyed as opposed to becoming something useful. I think some kind of "stomach view" would be a cool add, I sometimes had a hard time telling what effects I was benefitting from, and since eating is such a huge mechanic having a screen showing the effects of what you're currently digesting would be both useful and amusing. On the subject of eating, I definitely want some kind of visual indicator for when something is going to be swallowed, as to manage more tightly how much time I have left until I can jam more rat meat in my craw. I do love the simplicity of controls, getting to only use the mouse really is easy to learn. The worldbuilding is again excellent, irreverently bashing whimsical beasts to death then looting their entire corpse for a taxidermist is great fun. Very excited to see how this develops.

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Thank you so much for the feedback!

 I'm currently sitting on a build of the game that addresses *some* of that (like making the stomach effects a little more clear, and pricing spikes) but I think you're right in that some of the mechanics come down to player (or in this case, mildly sadistic game dev) preference - I think there was a sort of tongue-in-cheek "progress forever marches forward!"choice in not allowing the player to completely pause the game to manage inventory, but I think I will add that as an accessibility option. 

Thank you again so much for playing and for taking the time to write up such a thoughtful comment!

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I hope my feedback was helpful, and definitely excited to see where this game goes.

It was super helpful - thank you for taking the time to write it all out!