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RUSTLTD

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A member registered Mar 14, 2015 · View creator page →

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You've got our number - Bold and Bizarre. Thank you so much for the mention!

Hey! Thank you so much for the offer! Admittedly, the translation support needs some work before I want to approach anyone to help muddle through it, but I'll try to remember to reach out when it comes to it :)

Just a typical Tuesday in Porkopolis - and awesome! Glad to hear!

Woo hoo! 🦄

Excellent! Thanks for letting me know!

Thank you so much! I just pushed a new Windows/Linux build - I think it fixes that bug. It might not. It's been a long night lol. Fingers are crossed.

Hey! I just pushed a new Windows/Linux build that should *hopefully* resolve the loading screen bug. Let me know how it works!

It was! I learned it when I was little with the name "Dunderbeck's Machine" - this is inspired by that and early meat processing in the United States... But in a world with magical creatures!

That's a weird one! Could you check to make sure you're on the newest windows build? Also, if you could grab the log file from: C:\Users\<YourUsername>\AppData\Godot\app_userdata\dunderbeck\logs 

And then either post the contents here or send it to dunderbeck@rustltd.com - that would be amazing!

Hey! Fancy seeing you here! Hope all is well - thanks for the comment! 💀💕

Alright, I threw a bunch of stuff at the wall - it might be working now? Let me know if it still isn't - I couldn't get your specific bug to happen for me, but I think I know where-about it is happening

Woot!

Also, if you are using a Mac, how old is it, is it an M1 chip, and what version of MacOS are you using?

Hahaha aw well I'm glad it worked out! (It actually looks like my "fixes" may have introduced more bugs than solutions, so you might have had the more stable build after all...)

Thank you so much for playing and for the wishlist! ♥️

Gah! I just submitted a new build last night and it looks like it has some bugs. I'll reply to this once I put up a new build, but in the meantime, what operating system are you on?

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Oh no! I just submitted a new build last night. Let me see if I can sort that out - I'll reply here once I do!

Edit: also, lol @ the giant dialogue box. What the heck is that training dummy doing?!

Alright I think the new build is up! Let me know how it goes!

Gah! Wait, hold on a sec - that build wasn't supposed to go through yet. It might be a bit buggy. I'm pushing a new one now.

Weird, the I don't *remember* uploading Call of Duty, but that seems to be what the gameplay is. Money pleeeaassee.

Kids these days. Eating rats, punching unicorns.

Thank you so much for playing and for the feedback! The almanac needs a little love - this is actually version 2, haha. Third time will be a charm I think! 

As for the speed changing on you, I think you're right! It was made to reset because we found that lots of new players had changed the speed in the tutorial and then didn't realize what they had done. I think that since we've added some visual feedback to the speed changes, that might be less important now - I'll turn off that feature on the next update and see how it goes! 

Thank you again!

Thank you for playing! There are plans to redo the tutorial, so the start of the game will eventually play a bit differently - hopefully it will be a bit easier to get into 😅

Hey! Thank you so much for playing and for the bug report! Yikes yeah I think I might know what is causing both of those issues - I have an updated build that might fix those (but had another bug that I'm gonna fix today) - I should be able to have it uploaded by tonight 😅

It was super helpful - thank you for taking the time to write it all out!

Hey! Thank you so much for playing and for the feedback, and awesome job sticking through the frantic moments haha.

I actually have a bunch of changes to the tooltips that gives you more information on what you should/shouldn't eat, since that seems to be a common bit of feedback - though, you still need to eat the item once to find out what the effects are!

There actually is a recipe book if you hit Tab, but it's actually the second attempt at making an almanac for the player and probably needs a third pass, so I didn't want to telegraph it too much (so it's just there as a hidden little feature if you accidentally trigger it.) That being said, a lot still falls onto the player to remember stuff 😅

Thank you, again, for playing!

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Thank you so much for the feedback!

 I'm currently sitting on a build of the game that addresses *some* of that (like making the stomach effects a little more clear, and pricing spikes) but I think you're right in that some of the mechanics come down to player (or in this case, mildly sadistic game dev) preference - I think there was a sort of tongue-in-cheek "progress forever marches forward!"choice in not allowing the player to completely pause the game to manage inventory, but I think I will add that as an accessibility option. 

Thank you again so much for playing and for taking the time to write up such a thoughtful comment!

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Are you using the Linux or the Windows build? And could you send your log my way (see other comment)? I can see if I can figure out what's up.

Dundercomment

Huh! Not sure what that is - but thank you for letting me know. If you don't mind, depending on your operating system (unless you're using Steam Deck - in that case, it's a bit too much of a pain), could you email the contents of the file "dunderbeck.log" located at: 

Windows: %APPDATA%\Godot\app_userdata\dunderbeck\logs 

Linux: ~/.local/share/godot/app_userdata/dunderbeck/logs 

To Dunderbeck (at) RustLTD.com

Let me know if you need help locating the file, and I can give more specific directions. Thank you so much!

Thank you! ♥️

I'm currently muddling through the signing process 😅 - once I get that sorted out, I'll make sure to upload it here!

Thank you so much for playing, for the awesome video, and for the kind words!  We're so glad you liked it!