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(1 edit)

Thank you so much for the feedback!

 I'm currently sitting on a build of the game that addresses *some* of that (like making the stomach effects a little more clear, and pricing spikes) but I think you're right in that some of the mechanics come down to player (or in this case, mildly sadistic game dev) preference - I think there was a sort of tongue-in-cheek "progress forever marches forward!"choice in not allowing the player to completely pause the game to manage inventory, but I think I will add that as an accessibility option. 

Thank you again so much for playing and for taking the time to write up such a thoughtful comment!

(+1)

I hope my feedback was helpful, and definitely excited to see where this game goes.

It was super helpful - thank you for taking the time to write it all out!