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I think the theming of this game is a lot of fun, but I have some problems. The scaling of this game was way too fast, the endgame challenges were trivial, the only hard ones were clicking a certain number or waiting for the corruption to fill. Speaking of corruption, I literally never had the bar fill up until I was required to do so. Clicking is almost always trivial, to the point that spending pastries on multipliers for it was a waste. The staff powers could be navigated better,  I didn't figure out I even had them until a while later. I ascended far too quickly, often having a production rate that made each goal trivial, which meant all the lore sort of flashed by at once. I beat the game without ever seeing the merchant or void events, and only one echo ever showing up, so this must be adjusted. This seems like harsh criticism, but I'd rather be honest about my experience. Beyond the theming, I don't know what this game is doing to be unique with all the other idle games on here, the gameplay is vastly similar to Cookie Clicker. Give me a reason to play this game over that one.

Not harsh criticism at all!


Even more so, I am flattered by all these comments, because almost each one of them has something positive to say. I am fully aware of all the current issues with the game, it’s in a veeery early stage, and I am working on fixing them all in my free time. I am doing it solo, I am doing it slowly, and it’s just a little creative outlet of mine that allows me to do something that I truly enjoy, which is creating something that would bring people at least some small bits and pieces of joy.

To be honest, I have not expected the game in its current state to gain any sort of traction at all, I posted it more so just to have people test it and point out things which I am already unable to see and “feel”, because making a game of any kind, and especially of this kind, is a very iterative process, and at some point you just become kind of numb to it. 

But the game got a lot more attention than I expected, so I am very surprised, slightly frightened, but also more than eager to develop it further!


I have no such goal as to compete with Cookie Clicker. Yes, this is an iteration of the same kind of game. What distinguishes it is just the setting, the jokes, and later on, hopefully, when the game itself is somewhat closer to being finished, some good art on top of it all. 

I am decent at writing and making pretty pixelated assets, but I am terrible at programming and I’m learning more on the go, so I am trying to get the difficult part out of the way first, and then hopefully we’ll get to the good part!


Anyways, thank you for your comment and good criticism, please feel free to add more when I put out a new version of the game!