A big fan of this game. The formatting is excellent, with the main website ostensibly following the ubiquitous arbitrary design of most websites, with the actual content being far from traditional. I was a fan more of the puzzles outside of all the color levels (which WERE fun, don't get me wrong), and I imagine I wasn't the only one tired of all the mental math and number/letter substitution required for the end bit. The story was fine enough, keeping it vague and mysterious with a handful of easter eggs is straight down the middle for ARGs. Picking up on the fact that "management" was what was trapped inside the perimeter was an interesting realization I did like how the website was self-contained, a restriction that stretched the boundaries of clue-hiding. I disliked when text from the antagonistic force would fade in and out during puzzles, it was fun to see more dialogue in a way that reflected the "otherness" of the antagonists, but it was deeply distracting when trying to focus. I only interacted with the hint system twice, once at the start after I already understood unity to see how it worked, and once for the "true name" bit in a moment of weakness; I feel the system could be a little less direct, but adding iteratively stronger hints for every aspect of the puzzles does seem like a big ask. I did want to side with the antagonists (who were most likely correct), but there's really no option to besides quitting play, and that's no fun. Definitely looking forward to more from you, and would be eager to be given the opportunity to playtest future work.