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Pretty fun game, the actual walking around the controller is real fun. I really enjoyed trying to step on the shoot button as fast as possible to see how many missiles I could fire at once! Something that could be neat if you do a post jam release is a jump button. Being able to just hop over the top or bottom button could save some time and I think just having a little animation for it could be cute.

I am a big fan on how simple you kept the art, I almost feel like you still could have kept it at two colours and still got your point across, but it would be much harder! If you want an example of what I mean feel free to ask and I can post one. :) 

The background music is a real jam by the way. I quite like it. Only time I noticed any odd issue with the sound was when I assume the track ended for the first time there was several seconds before it started back up again and it kinda through me off. I thought something with the game bugged out, you never know what can happen during a jam, but it came back so no worries.

Overall the game was real fun and I think it fits well with the theme. One of my favorite interpretations so far. I actually do feel pretty out of control running around the controller trying to get to the next ship to shoot. Good job, keep up the good work! - Deer

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Aww, thanks a lot! I really do appreciate it. I never noticed an issue with the sound before that's definitely something I need to check out. Also, I have seen some great games really making use of the 1 bit aesthetic. But sure if you want to share some examples I'd be happy to learn from them > w <

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This of course would only be if you were really trying to go full on with only two colours. I think you could make it work though!

- Deer

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Ah yes, I did initially intend to do that. But ultimate decided that the players health and which buttons they're on need to be very quickly and easily readable. Will definitely keep this in mind though, thank you!