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Oh, well I'm sorry you feel that it was a lot of waiting and it was annoying. I know that the level design is hard, I did that on purpose knowing that it wouldnt be for some people in a game jam, and I knew that there would only be a small amount of people who would actually get through the entire game. 

As you read from my game page, you saw my opinion on the jump timer games and just from the nature of those games there has to be some waiting. I hope you didn't feel like there was too much waiting as I tried to minimize it in later levels with more things to do and making it so you cant wait, but that automatically lead to harder levels. So I had to make the trade to make things a little more frustrating and hard instead of boring and annoying! Its not obviously not perfect, but I hope to improve some mechanics post-jam!

As for the part you were stuck on, that was the first room where conveyor belts were introduced. My approach to tutorials is to never explicitly tell the player what to do, instead let them experiment and see what works. It may seem frustrating for some in a game jam as it requires patience, but I feel thats its very rewarding when you find something that works. The trick I was trying to teach at that jump is if you run at the opposite direction as the conveyor, you stop moving essentially being like any other jump where when the timer is going to hit 0 you just change directions and move across the gap. And if you knew that and it was still too hard of a jump, I can make it a slightly shorter jump post-jam if you think it would feel better.

Thanks for playing and giving me feedback! I just wanted to post my thoughts somewhere.

Yeah, there wasn't too much waiting. I did figure out that you can cancel the movement on the conveyor belt by walking in the opposite direction. I also like the way you introduce mechanics without a bunch of text. It's just that you have to time the jump perfectly in order to make it. I don't know if you were going for a very skilled based platformer, but that does get frustrating for people that aren't into that.