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I'm still not sure where I was supposed to be going, but I liked the feel of the game. I liked having to constantly keep an eye out for new enemies and watching behind me to the ones following me. Besides music/sound, one thing that might make this a bit more interesting is being able to move constantly, and having enemies move constantly. It could still be done on a grid, but that way, if an enemy was following you, you'd feel like you have to constantly move, rather than have more time to plan out a movement. Great job!

Thanks for the feedback.

The initial plan was to make it so the more "panicked" the player was, the worse things got. That way, when people try to rush they get blindsided, but when they stay calm they are more successful. I didn't make that more clear because i was afraid it might make the game a bit too easy.

However, i did think about testing it out with real time movement to see if it'd be fun at one point, but the deadline was closing in fast, so i decided to just finish what i started. :P