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Thanks for the feedback.

The initial plan was to make it so the more "panicked" the player was, the worse things got. That way, when people try to rush they get blindsided, but when they stay calm they are more successful. I didn't make that more clear because i was afraid it might make the game a bit too easy.

However, i did think about testing it out with real time movement to see if it'd be fun at one point, but the deadline was closing in fast, so i decided to just finish what i started. :P