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Cute game, loved the writing! I feel like the levels were a tad long for a jam context - if there's one thing I've learned from watching all the streams this week, it's that for a jam game you want to show the player your best ideas within a couple of minutes.

I didn't really understand (until I read the comments and looked closer at the thumbnail lol) that I should've been grabbing multiple things at once - this idea could definitely be communicated and tied to the core mechanics better I think, especially because I have a feeling this is where the game really shines. The most obvious way to do that is a time limit but there's definitely other ideas you could explore - anything that creates those risk / reward decision points for the player.

Great entry with some nice polish, congrats on getting it done!

Thanks for your feedback, I didn't anticipate players to do it one by one, that must have felt more like tedium than fun! 

Planning to do the "gmtk thing" where I put two things close to each other such that players discover they can get sucked together. Was thinking of a time limit and a hard failstate to force that as well.