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That was really solid. I absolutely loved the presentation, everything from the player's cape to the rotating environment was spot on. How did you get that 3D effect? One thing is I actually ended up taking the left branch first which I felt was substantially harder than the right branch. Might be nice to have some indicator of which branch you should tackle first. Really dug the story. Poor Allan :( I also wish there was a dash mechanic or that the player moved a bit faster. The left puzzle took a while trying out different things just because it took a while to get back to the switches I needed to hit. Incredible polish for a 48 hour game jam, would really love to see a full game with this story, your presentation is immaculate.

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Thank you very much, I really appreciate this comment! I'm glad you liked it! 

So how did you get that 3D effect? I'm actually really curious.

I think it might be a similar effect as in the game 'a short hike' .  Look up the GDC talk for it on YouTube.  If I remember it was a post processing effect on low poly 3d models~  It does look awesome however they did it :D