Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I get the whole "the added difficulty of the current controls could be more interesting than frustrating!" My favorite game of the jam so far had a final boss that managed to really frustrate me. These sorts of comments from me are usually more of a "first impressions", and as with all player feedback, should not always be taken at face value. Maybe if I went back to the game I'd find it less frustrating. I still think having the controls even just a little bit more "stiff", especially at the slower speeds, would make the trade-off of taking damage more interesting, but I would have to mess with the game code / editor myself to know for sure.

No but you're totally right: there's some tweaking to be done! I just think it should remain pretty subtle (not completely overhauling the control so they're super sharp and stiff), and the rest should be left to a better learning curve and level design improvements.