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During the first minutes, I found the game rather unplayable (notably because there is no air control). But at some point I understood how to plan my move, place mines where they are needed and hope for the best. And when I found my soulmate robot, I was sad the game was over.

(I still think that a bit of air control would be useful, though)

I really enjoyed your game and it fits perfectly the theme.

Thanks for the feedback! To some extent it's intentional that there's no air control, since that's one of the ways it fits the theme. But it is helpful to hear where players had trouble, since as the developer it's easy to forget that what feels intuitive to me might not be intuitive to a first time player.