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First and foremost, great game!

I like how the core mechanics are introduced to the player without the need for instructions. The one place I wish there was more instruction would be the mechanic of having a robot continually repeat a task (i.e. jumping) while the other robot is in control. I really like the variety of puzzles, and how some can be solved with just a strategy, while others require more skill and timing. I really think it speaks to the versatility of the game design. I also like the way that respawning is used as a puzzle solving mechanic. I personally didn't notice an opportunity to use the automatic movement mechanic (not including jumping) in order to solve any puzzles.

The graphics and audio felt very polished, down to the particle effects and animations. If I would have one piece of feedback it would be that the jump sound repeats in an unpleasant way when a robot is trying to jump but can't. You would have to add a check that the robot can jump before playing the sound to rectify this. Not that big of a bug for a game made in 48 hours, but I thought it might be worth noting.

All things considered this was one of the most fun games from this jam I've played so far. Great job!

Everything you said I agree, from the positive to the negative! Pretty much the most accurate comment about my game so far. Thanks for sharing your thoughts!

In the post jam,  I plan to make it so  jumping with robots above will push the whole stack and if it can't it shouldn't make the jumping sound. 

Indeed, I wanted to add more levels with the automatic movement but I ran out of time. I also wanted more shooting mechanics.

Again, thanks for your comment!